/* ===================================================================
   GIRIUS EU - ADVANCED ANIMATIONS & MOTION SYSTEM
   GPU-Accelerated 60fps Transitions, Perspective Grids & Micro-Interactions
   =================================================================== */

/* 1. Loading Screen Stroke Draw & Glow Pulse */
#loading-overlay {
  position: fixed;
  top: 0;
  left: 0;
  width: 100vw;
  height: 100vh;
  background: #000000;
  z-index: 99999;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  transition: opacity 0.6s cubic-bezier(0.16, 1, 0.3, 1), visibility 0.6s ease;
}

#loading-overlay.fade-out {
  opacity: 0;
  visibility: hidden;
  pointer-events: none;
}

.loading-logo-box {
  width: 120px;
  height: 120px;
  position: relative;
  margin-bottom: 24px;
}

.loading-logo-svg {
  width: 100%;
  height: 100%;
}

.logo-stroke-draw {
  stroke-dasharray: 400;
  stroke-dashoffset: 400;
  animation: drawStroke 1.4s cubic-bezier(0.65, 0, 0.35, 1) forwards, glowPulse 1.8s ease-in-out infinite 1.4s;
}

@keyframes drawStroke {
  to { stroke-dashoffset: 0; }
}

@keyframes glowPulse {
  0%, 100% { filter: drop-shadow(0 0 10px rgba(0, 255, 102, 0.4)); }
  50% { filter: drop-shadow(0 0 30px rgba(0, 255, 102, 0.9)); }
}

.loading-bar-wrap {
  width: 220px;
  height: 3px;
  background: #101a13;
  border-radius: 999px;
  overflow: hidden;
  margin-top: 16px;
}

.loading-bar-fill {
  height: 100%;
  width: 0%;
  background: linear-gradient(90deg, #00ff66, #eafff1);
  box-shadow: 0 0 10px #00ff66;
  animation: progressFill 1.5s cubic-bezier(0.16, 1, 0.3, 1) forwards;
}

@keyframes progressFill {
  0% { width: 0%; }
  60% { width: 75%; }
  100% { width: 100%; }
}

/* 2. Hero Title Scramble / Glitch Effect */
.glitch-text {
  display: inline-block;
  position: relative;
  color: var(--accent);
}

.hero-logo-box {
  animation: floatHero 4s ease-in-out infinite;
}

@keyframes floatHero {
  0%, 100% { transform: translateY(0px); }
  50% { transform: translateY(-8px); }
}

/* 3. Game Card Hover - Clean and Subtle */
.game-card::before {
  display: none !important;
}

/* 4. Removed rotating shine sweep */
.game-thumb-box::after {
  display: none !important;
}

/* 5. Spotlight Layer disabled for calm UI */
.card-spotlight {
  display: none !important;
}

/* 6. Star Burst Animation for Favorites */
@keyframes starPop {
  0% { transform: scale(1); }
  40% { transform: scale(1.3); color: #ffcc33; }
  75% { transform: scale(0.95); }
  100% { transform: scale(1); }
}

.game-fav-btn.popping {
  animation: starPop 0.3s ease;
}

/* 7. Game Launch Expansion Transition */
.game-card.launching {
  transform: scale(1.04) !important;
  box-shadow: 0 0 30px rgba(0, 255, 102, 0.5) !important;
  transition: transform 0.25s ease, box-shadow 0.25s ease;
}

/* 8. Letter by letter scroll reveal */
.reveal-on-scroll {
  opacity: 1;
  transition: opacity 0.3s ease, transform 0.3s ease;
}

.reveal-on-scroll.visible {
  opacity: 1;
  transform: translateY(0);
}

/* Stagger delays */
.stagger-1 { transition-delay: 0.05s; }
.stagger-2 { transition-delay: 0.1s; }
.stagger-3 { transition-delay: 0.15s; }
.stagger-4 { transition-delay: 0.2s; }
.stagger-5 { transition-delay: 0.25s; }
.stagger-6 { transition-delay: 0.3s; }

/* 9. Hero Emblem Glow */
@keyframes ringPulseGlow {
  0%, 100% { filter: drop-shadow(0 0 12px var(--accent-glow)) drop-shadow(0 0 25px var(--accent-glow-subtle)); }
  50% { filter: drop-shadow(0 0 28px var(--accent-glow-strong)) drop-shadow(0 0 50px var(--accent-glow)); }
}

/* 10. Chromatic Iridescent Neon Text Sweep */
@keyframes neonTextSweep {
  0% { background-position: 0% 50%; }
  50% { background-position: 100% 50%; }
  100% { background-position: 0% 50%; }
}

.chromatic-title {
  background: linear-gradient(135deg, #ffffff 0%, var(--accent) 30%, #00f2fe 65%, #ffffff 100%);
  background-size: 300% 300%;
  -webkit-background-clip: text;
  -webkit-text-fill-color: transparent;
  animation: neonTextSweep 6s ease-in-out infinite;
  text-shadow: 0 0 40px var(--accent-glow);
}

/* 11. Cyber Scanline Glider */
@keyframes scanlineSweep {
  0% { transform: translateY(-100%); opacity: 0; }
  15% { opacity: 0.7; }
  85% { opacity: 0.7; }
  100% { transform: translateY(1000%); opacity: 0; }
}

.cyber-scanline {
  position: absolute;
  left: 0;
  right: 0;
  height: 2px;
  background: linear-gradient(90deg, transparent 0%, var(--accent) 50%, transparent 100%);
  box-shadow: 0 0 15px var(--accent);
  pointer-events: none;
  animation: scanlineSweep 5s linear infinite;
}

/* 12. Omnibar Conic Aura Glow (Static / No Rotating Spin) */
.omnibar-cyber-wrap {
  position: relative;
  border-radius: var(--radius-xl);
  padding: 2px;
  background: transparent;
  transition: all var(--dur-med) var(--ease-standard);
}

.omnibar-cyber-wrap::before {
  content: '';
  position: absolute;
  inset: -2px;
  border-radius: calc(var(--radius-xl) + 2px);
  background: conic-gradient(from 0deg at 50% 50%, var(--accent) 0deg, transparent 60deg, transparent 180deg, var(--accent) 240deg, transparent 300deg, var(--accent) 360deg);
  animation: conicGlowRotate 4s linear infinite;
  opacity: 0.4;
  filter: blur(4px);
  transition: opacity 0.3s ease;
  z-index: 0;
}

.omnibar-cyber-wrap:focus-within::before {
  opacity: 1;
  filter: blur(8px);
}

/* 13. Floating Orbit Dock Tiles */
.app-tile {
  transition: transform 0.3s cubic-bezier(0.34, 1.56, 0.64, 1), box-shadow 0.3s ease, border-color 0.3s ease !important;
}

.app-tile:hover {
  transform: translateY(-8px) scale(1.04) !important;
}

